ExerBeat to a Fitter You
Adding to the rapidly expanding consumer exergaming market is Namco's ExerBeat. Due for a later release, it will be a Wii only title and from the screenshots, it doesn't look like they will be using the USB camera from Your Shape. It looks like a mash-up of Wii Fit and Just Dance! but with no trailers yet, we'll just have to wait and see. Check back for updates and trailers
German Kinect launch uses projection mapping
In Germany they like to do things bigger and more dramatically. Take for example the recent launch of Kinect for Xbox. A huge interactive art installation using projection mapping was created especially for this event. Although they weren't playing any Kinect game, the idea is that you can play games by moving your body. Keep playing my friends!
Xbox Kinect Launch - Interactive Art Installation from seeper on Vimeo.
SNAP = Full Motion exerGaming
Is Playstation Move and Microsoft Kinect the newest motion gaming option? Not quite, Anthony Whitehead has been working in the exergaming space for some time and in 2007 presented his SNAP project (Sensor Networks for Active Play) and more recently revealed some of the data on how effective SNAP could be
Exergame effectiveness: what the numbers can tell us
Sensor Networks for Active Play (SNAP);
Anthony Whitehead, Hannah Johnston, Kaitlyn Fox, Nick Crampton, Joe Tuen
Anthony Whitehead, Nick Crampton, Kaitlyn Fox, & Hannah Johnston (2007). Sensor networks as video game input devices Proceedings of the 2007 conference on Future Play
Wii Fitness Party
Here is another game trailer from Japan that looks intriguing and vaguely similar to Dance! It's Your Stage and Dance Central but of course since it is Wii you will have to hold the controllers. Once Nintendo comes out with a better camera than the Your Shape they too can go controller-less.
Body and Brain Kinection Pac-Man minigame (Kinect)
Body and Brain Connection's Pac-Man minigame (Via Kotaku) looks to be the Xbox 360 Kinect's newest hand-eye coordination game and it's an off-take of Pac-Man. Touch the fruit and stay away from the ghosts are the aims of the games and I could see some interesting motor learning experiments with this mini-game. It does also remind me of XaviX's Eye/Hand game.
ReRave Evolves the Step ExerGaming Genre
Kyle Ward and Chris Foy have kept to their word and continued to forge new ways to move, play and game. Their latest venture is a company called Step Evolution (http://www.stepevolution.com) and their new game (ReRave) is a multi-sensored floor pad that goes beyond the four-arrowed (or five) directional dance exergame genre. From what looks to be in essence the largest touch-pad in the world, the gaming options for the lower-body will enormous and to me revolutionary. As we get more glimpses into this new sensor and software, we'll keep you updated. Knowing these two trailblazer, it will be awesome. Keep up the great work guys!
On a side note, I would love to see if they could incorporate fitness games/modes like another product that has yet to see the spotlight. If you're interested in knowing what product I'm referring to, please contact me and I'll point you in the right direction ( exergamelab @ gmail dot com).
Beyond emergency training scenarios, the use of gaming and simulation technology has been slow to gain footing in the medical arena
SensoGlove Golf Grip Feedback
"Fore!" was the word I spoke the most whenever I played golf, as my dimpled-friend sliced dutifully and consistently away into the next fairway. If I only had a pair of the SensoGloves, I might have realized that I was gripping the club too hard and "strong". For about $90 you get a glove that is able to tell you grip pressure and feed you information via a tiny LED screen on the back of the sensored (not sequined) glove. Apparently it can even dissect which finger is exertion too much force. Will it help your swing? Well let's say not immediately, but at least you know how hard you're gripping. Grip and Rip!
ExerGame Lab (Stephen Yang) in the Media
Here you will find some of the various media outlets that have covered my work in exergaming. I apologize because I'm not intending to be vain but I've been asked a couple of times recently to show highlight some of the media pieces I've been involved with and thought this was a great way to display them all in a format that plays audio and video. I will continue to update this page with new pieces as they come available. If you know of other sources, please let me know at exergamelab @ gmail [dot] com.
Most Recent
Gameworld: Motion games broaden uses beyond exercise, with John Gaudiosi. Available here. July 2010.
Video Interviews
Fox 45 Baltimore BMore Healthy Expo - May 2010
Max Cole - Syracuse University - February 2010
Nick Carboni - Syracuse University - February 2010
Andy Nwoye - Michigan State University - Spring 2006
Audio Interviews
Into Tomorrow with Dave Graveline Radio Show @ Games for Health - May 2010. Boston, MA
Into Tomorrow with Dave Graveline Radio Show @ Games for Health - June 2009. Boston, MA
Wii Fit launch, with Curtis Kim. KSRO 1350 AM Newtalk Radio May 21, 2008.
Interview with Zachery Janiszewski - Syracuse University - August 2008
Print Media
'Exergame' injuries are not uncommon, with Kim Painter, USA Today health columnist. Phone interview February 10, 2010. Article posted online February 21, 2010
Can games like 'Wii Fit' really work it?, with Kim Painter, USA Today health columnist. Phone interview March 13, 2009. Article posted online March 29, 2009.
Ryan Smith. Chicago Tribune's RedEye edition. Phone interview October, 2009. Article posted online November 13, 2009
The power of Wii: getting in shape with video games, with Katherine Hobson. U.S. News & World Report May 14, 2008. Article posted online May 16, 2008. Retrieved from http://www.usnews.com/blogs/on-fitness/2008/5/16/will-public-get-exercised-over-exergames.html
3 New tricks to lose weight: track every step, measure every calorie, with Sari Harrar, Health/Medicine Journalist for O (Oprah Magazine). Phone interview December 22, 2008. Article published online March 2009.
Video alert: computer games offer high-tech health benefits, with Rebecca Voelker freelance health & medical writer for The Rotarian, Rotary International's monthly members' magazine. Phone interview November 11, 2008. Article posted online March 2009.
Video games go active – The growth of exertainment, with Jason Enos. GameDAILY.Biz. May 1, 2005. Article posted online May 3, 2005. Originally posted to http://biz.gamedaily.com/features.asp?article_id=9539&filter=myturn Retrieved from http://www.gamedaily.com/articles/features/video-games-go-active-the-growth-of-exertainment/
Behavioral Challenges in the Management of Childhood Diabetes - William Clarke, M.D - NIH Virtual Reality Workshop
Here is Dr. William Clarke presentation Behavioral Challenges in the Management of Childhood Diabetes at the Workshop on Virtual Reality Technologies for Research and Education in Bethesda, MD. Also keep updated by following my tweets or the hashtag #nihvrobesdiab





